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Kamis, 28 Desember 2017

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7 Days to Die Review - IGN
src: assets2.ignimgs.com

7 Days to Die is a survival horror video game set in an open world developed by The Fun Pimps. It was released through Early Access on Steam for Microsoft Windows and OS X on December 13, 2013. Versions for the PlayStation 4 and Xbox One were released in June 2016 through Telltale Publishing.


Video 7 Days to Die



Story

The game's events happen after a nuclear Third World War that destroyed an extremely large part of the world, except for some areas such as the fictional county of Navezgane, Arizona. The player is a survivor of the war who must survive by finding shelter, food and water, as well as scavenging supplies to fend off the numerous zombies (hinted to be the consequence of nuclear fallout) that populate Navezgane. Though there is no real objective except surviving at this moment, the developers hinted at a possible storyline that will be added in future updates.


Maps 7 Days to Die



Gameplay

In 7 Days to Die, the player spawns into a randomly-generated world or the present world of Navezgane, Arizona, with the objective of surviving for as long as possible against the elements and the zombie hordes. As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness. The game is voxel-based (similar in some respects to Minecraft), allowing for simple building, and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse). Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The player can also gather and create materials - from nature and the remnants of human civilisation - to construct these necessary items.

While the game includes wildlife that can be hunted for food or will hunt the player, the main hazard are zombies, which are affected by the game's day/night cycle - during the day they are relatively slow-moving and easy targets that can only detect the player at relatively close ranges, but at night they become feral, which makes them move much faster and thus greatly increases their threat. As the in-game days progress, tougher and more aggressive variants begin to appear. Stealth and distraction can be used to avoid unnecessary conflict, while carrying foods that have a smell (such as raw meat) will attract zombies. They are also drawn to areas of human (i.e. player) activity, and will relentlessly attack anything that impedes their movement until they are killed or the obstacle is destroyed - this includes player fortifications. Should they detect the player, zombies will apply the same single-minded pursuit until the player is either dead, or leaves the immediate area.

The game's title is a reference to an important event that occurs every seventh day of in-game time, whereby hordes of zombies attack the player's current location en masse - unless sufficient preparation has been made and defences constructed, the player will quickly be overwhelmed.

Multiplayer

Multiplayer is available through player-hosted servers and enables multiple players to interact and communicate with each other on a single world. Interactions can be cooperative or hostile depending on the used server options. Players can run their own servers or use a hosting provider. Single player worlds have local area network support, allowing players to join worlds on locally interconnected computers without a server setup. Players are also able to provide Wide Area Network support via single player worlds. 7 Days to Die servers can run on both consoles, Windows and Linux. There are two supported game modes for multiplayer: Survival (both randomly generated and standard) and Creative.


7 Days to Die Review - IGN
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Development

The Windows alpha version of the game was released on August 16, 2013, for people who pre-ordered the game on either Kickstarter or PayPal. As of August 11, 2013, development of the game is ongoing with a Kickstarter campaign ending on August 15. The estimated release date was May 2014 for Windows PC; Macintosh and Linux versions were planned for later in the year. The game has also been greenlit on Steam after 23 days getting over 75,000 yes votes, 8,340 followers, and 8,700 favorites. It was number one on Steam Greenlight, after only 16 days with over 56,000 votes. The Mac version was released on September 13, 2013 at the same time as update Alpha 1.1.

Alpha

7 Days To Die was released to the public on Alpha 1.0. Only users who had backed the game via the Kickstarter Campaign or who bought it via PayPal had access to the Alpha until Alpha 5.0 which was released on Steam as an Early Access game on 13 December 2013.

Since the Alpha release of 7 Days To Die there have been multiple game changing updates that contained features such as a new snow biome, forging systems, new weapons, general graphical changes and smoother terrains which are to be completed by Alpha 8. Alpha 7.8 was released on 4 April 2014 and was promptly followed by Alpha 7.9 on 8 April 2014. Alpha 7.10 was later added on 19 April 2014. Alpha 8 was released on 7 May 2014 which updated the visuals to zombie animations and smoothed the terrain for a final time. Alpha Version 9 was released on 19 August 2014 and added random generated worlds, new injuries and new lighteffects and graphics. Alpha Version 10 was released on 22 November 2014 and added a new character creation system with face/body morphing and visible clothing, a new zombie horde world heat map system and a new wellness system.

Alpha Version 11 was released on 2 April 2015, where the developers updated to Unity 5, which includes many graphical improvements, a new quality range system for guns, weapons, tools and armor and a new Zombie called "Feral". Alpha 12 was released on 3 July 2015, and added a new vehicle system with a Mini Bike, first weather system, new sound and physic systems, among other fixes and additions. Alpha 13 was released on 12 December 2015, adding temperature survival elements, a skill system, and a redesigned crafting system. The difficulty of the game has increased, but it continues to be popular.

Alpha 14 was released on 25 March 2016, with further improvements and more features, a lot of bug fixes, as well as some performance and graphic optimizations. Alpha 15 was then released on 5 October 2016 with major improvements to random generated maps, a trader system, a new difficulty scaling and several more features. The UMA-Zombies that are introduced in this Alpha will be removed in Alpha 16.

On 6 June 2017, Alpha 16 was released. This release added electricity to the game for the first time and introduced various traps including electric fences and spinning blades.

In April 2016, the game was announced for PlayStation 4 and Xbox One. It is published by Telltale Publishing and was released in June 2016.


7 Days to Die - Zombie Survival Game by The Fun Pimps ...
src: 7daystodie.com


Reception

7 Days to Die received "mixed" reviews for the PC, and "unfavorable" for Xbox and PlayStation 4, according to video game review aggregator Metacritic in 2016.

As of June 2017 the game scored a "very positive" review by over 35,000 reviews on Steam and was one of the "top 100 selling games ever released on Steam" despite still being in alpha stage development.


ULTIMATE ZOMBIE BASE BUILD!!! | 7 Days To Die Gameplay - YouTube
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References


7 Days To Die: BIGGEST ZOMBIE HORDE EVER! (7 Days To Die Gameplay ...
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External links

  • Official website

Source of the article : Wikipedia

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